var nodelua = require('../../'); var lua = new nodelua.LuaState('functions'); lua.registerFunction('add', function(a, b){ return a + b; }); lua.doStringSync("print('Result in Lua: ' .. add(10, 5))"); var lua_two = new nodelua.LuaState('two'); // this will throw an error lua_two.doStringSync("add(10, 5)");