#define BUILDING_NODELUA #include #include "luaobject.h" #include "utils.h" using namespace v8; LuaObject::LuaObject() {}; LuaObject::~LuaObject() {}; Local LuaObject::functions = Object::New(); void LuaObject::Init(Handle target) { // Prepare constructor template Local tpl = FunctionTemplate::New(New); tpl->SetClassName(String::NewSymbol("LuaObject")); tpl->InstanceTemplate()->SetInternalFieldCount(1); // Prototype tpl->PrototypeTemplate()->Set(String::NewSymbol("doFile"), FunctionTemplate::New(DoFile)->GetFunction()); tpl->PrototypeTemplate()->Set(String::NewSymbol("doString"), FunctionTemplate::New(DoString)->GetFunction()); tpl->PrototypeTemplate()->Set(String::NewSymbol("getGlobal"), FunctionTemplate::New(GetGlobal)->GetFunction()); tpl->PrototypeTemplate()->Set(String::NewSymbol("setGlobal"), FunctionTemplate::New(SetGlobal)->GetFunction()); tpl->PrototypeTemplate()->Set(String::NewSymbol("registerFunction"), FunctionTemplate::New(RegisterFunction)->GetFunction()); tpl->PrototypeTemplate()->Set(String::NewSymbol("close"), FunctionTemplate::New(Close)->GetFunction()); Persistent constructor = Persistent::New(tpl->GetFunction()); target->Set(String::NewSymbol("LuaObject"), constructor); } Handle LuaObject::New(const Arguments& args) { HandleScope scope; LuaObject* obj = new LuaObject(); obj->functions = Object::New(); obj->lua_ = lua_open(); luaL_openlibs(obj->lua_); lua_register(obj->lua_, "nodelua", obj->LuaFunction); obj->Wrap(args.This()); return args.This(); } Handle LuaObject::Close(const Arguments& args){ HandleScope scope; LuaObject* obj = ObjectWrap::Unwrap(args.This()); lua_close(obj->lua_); return scope.Close(Undefined()); } Handle LuaObject::DoFile(const Arguments& args) { HandleScope scope; if(args.Length() < 1){ ThrowException(Exception::TypeError(String::New("Wrong number of arguments"))); return scope.Close(Undefined()); } char *file_name = get_str(args[0]); LuaObject* obj = ObjectWrap::Unwrap(args.This()); if(luaL_dofile(obj->lua_, file_name)){ char buf[1000]; sprintf(buf, "Execution Of File %s Has Failed:\n%s\n", file_name, lua_tostring(obj->lua_, -1)); ThrowException(Exception::TypeError(String::New(buf))); return scope.Close(Undefined()); } return scope.Close(Undefined()); } Handle LuaObject::DoString(const Arguments& args) { HandleScope scope; if(args.Length() < 1){ ThrowException(Exception::TypeError(String::New("Wrong number of arguments"))); return scope.Close(Undefined()); } char *lua_code = get_str(args[0]); LuaObject* obj = ObjectWrap::Unwrap(args.This()); if(luaL_dostring(obj->lua_, lua_code)){ char buf[1000]; sprintf(buf, "Execution Of Lua Code Has Failed:\n%s\n", lua_tostring(obj->lua_, -1)); ThrowException(Exception::TypeError(String::New(buf))); return scope.Close(Undefined()); } return scope.Close(Undefined()); } Handle LuaObject::GetGlobal(const Arguments& args) { HandleScope scope; if(args.Length() < 1){ ThrowException(Exception::TypeError(String::New("Wrong number of arguments"))); return scope.Close(Undefined()); } char *global_name = get_str(args[0]); LuaObject* obj = ObjectWrap::Unwrap(args.This()); lua_getglobal(obj->lua_, global_name); Local val = lua_to_value(obj->lua_, -1); return scope.Close(val); } Handle LuaObject::SetGlobal(const Arguments& args) { HandleScope scope; if(args.Length() < 2){ ThrowException(Exception::TypeError(String::New("Wrong number of arguments"))); return scope.Close(Undefined()); } char *global_name = get_str(args[0]); LuaObject* obj = ObjectWrap::Unwrap(args.This()); if(args[1]->IsString()){ String::AsciiValue value(args[1]); char *value_str = (char *) malloc(value.length() + 1); strcpy(value_str, *value); lua_pushstring(obj->lua_, value_str); }else if(args[1]->IsNumber()){ int value = args[1]->ToNumber()->Value(); lua_pushinteger(obj->lua_, value); }else if(args[1]->IsBoolean()){ int value = (int)args[1]->ToBoolean()->Value(); lua_pushboolean(obj->lua_, value); }else{ lua_pushnil(obj->lua_); } lua_setglobal(obj->lua_, global_name); return scope.Close(Undefined()); } Handle LuaObject::RegisterFunction(const Arguments& args){ HandleScope scope; if(args.Length() < 2){ ThrowException(Exception::TypeError(String::New("Must Have 2 Arguments"))); return scope.Close(Undefined()); } if(!args[0]->IsString()){ ThrowException(Exception::TypeError(String::New("Argument 1 Must Be A String"))); return scope.Close(Undefined()); } if(!args[1]->IsFunction()){ ThrowException(Exception::TypeError(String::New("Argument 2 Must Be A Function"))); return scope.Close(Undefined()); } LuaObject* obj = ObjectWrap::Unwrap(args.This()); obj->functions->Set(args[0]->ToString(), args[1]); return scope.Close(Undefined()); } int LuaObject::LuaFunction(lua_State *L){ int n = lua_gettop(L); if(n < 1){ lua_pushstring(L, "must have at least 1 argument"); lua_error(L); } if (!lua_isstring(L, 1)) { lua_pushstring(L, "argument 1 must be a string"); lua_error(L); } Local func_name = String::New((char *)lua_tostring(L, 1)); const unsigned argc = n - 1; Local* argv = new Local[argc]; int i; for(i = 1; i <= n; ++i){ argv[i-1] = lua_to_value(L, i+1); } Local func = Local::Cast(LuaObject::functions->Get(func_name)); func->Call(Context::GetCurrent()->Global(), argc, argv); return 0; }