;;; projectile-autoloads.el --- automatically extracted autoloads ;; ;;; Code: (add-to-list 'load-path (or (file-name-directory #$) (car load-path))) ;;;### (autoloads nil "projectile" "projectile.el" (21271 14631 159805 ;;;;;; 564000)) ;;; Generated autoloads from projectile.el (autoload 'projectile-commander "projectile" "\ Execute a Projectile command with a single letter. The user is prompted for a single character indicating the action to invoke. The `?' character describes then available actions. See `def-projectile-commander-method' for defining new methods. \(fn)" t nil) (defconst projectile-mode-line-lighter " Projectile" "\ The default lighter for `projectile-mode'.") (autoload 'projectile-mode "projectile" "\ Minor mode to assist project management and navigation. When called interactively, toggle `projectile-mode'. With prefix ARG, enable `projectile-mode' if ARG is positive, otherwise disable it. When called from Lisp, enable `projectile-mode' if ARG is omitted, nil or positive. If ARG is `toggle', toggle `projectile-mode'. Otherwise behave as if called interactively. \\{projectile-mode-map} \(fn &optional ARG)" t nil) (defvar projectile-global-mode nil "\ Non-nil if Projectile-Global mode is enabled. See the command `projectile-global-mode' for a description of this minor mode. Setting this variable directly does not take effect; either customize it (see the info node `Easy Customization') or call the function `projectile-global-mode'.") (custom-autoload 'projectile-global-mode "projectile" nil) (autoload 'projectile-global-mode "projectile" "\ Toggle Projectile mode in all buffers. With prefix ARG, enable Projectile-Global mode if ARG is positive; otherwise, disable it. If called from Lisp, enable the mode if ARG is omitted or nil. Projectile mode is enabled in all buffers where `projectile-on' would do it. See `projectile-mode' for more information on Projectile mode. \(fn &optional ARG)" t nil) ;;;*** ;; Local Variables: ;; version-control: never ;; no-byte-compile: t ;; no-update-autoloads: t ;; End: ;;; projectile-autoloads.el ends here