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;;; projectile-autoloads.el --- automatically extracted autoloads
;;
;;; Code:
(add-to-list 'load-path (or (file-name-directory #$) (car load-path)))
;;;### (autoloads nil "projectile" "projectile.el" (21271 14631 159805
;;;;;; 564000))
;;; Generated autoloads from projectile.el
(autoload 'projectile-commander "projectile" "\
Execute a Projectile command with a single letter.
The user is prompted for a single character indicating the action to invoke.
The `?' character describes then
available actions.
See `def-projectile-commander-method' for defining new methods.
\(fn)" t nil)
(defconst projectile-mode-line-lighter " Projectile" "\
The default lighter for `projectile-mode'.")
(autoload 'projectile-mode "projectile" "\
Minor mode to assist project management and navigation.
When called interactively, toggle `projectile-mode'. With prefix
ARG, enable `projectile-mode' if ARG is positive, otherwise disable
it.
When called from Lisp, enable `projectile-mode' if ARG is omitted,
nil or positive. If ARG is `toggle', toggle `projectile-mode'.
Otherwise behave as if called interactively.
\\{projectile-mode-map}
\(fn &optional ARG)" t nil)
(defvar projectile-global-mode nil "\
Non-nil if Projectile-Global mode is enabled.
See the command `projectile-global-mode' for a description of this minor mode.
Setting this variable directly does not take effect;
either customize it (see the info node `Easy Customization')
or call the function `projectile-global-mode'.")
(custom-autoload 'projectile-global-mode "projectile" nil)
(autoload 'projectile-global-mode "projectile" "\
Toggle Projectile mode in all buffers.
With prefix ARG, enable Projectile-Global mode if ARG is positive;
otherwise, disable it. If called from Lisp, enable the mode if
ARG is omitted or nil.
Projectile mode is enabled in all buffers where
`projectile-on' would do it.
See `projectile-mode' for more information on Projectile mode.
\(fn &optional ARG)" t nil)
;;;***
;; Local Variables:
;; version-control: never
;; no-byte-compile: t
;; no-update-autoloads: t
;; End:
;;; projectile-autoloads.el ends here